Pixploder documentation
Learn Pixploder
Turn any 2D scene into game-ready layered sprites. Every step, every button — explained with real screenshots from the editor.
Quickstart: your first sceneUpload one scene and take it through all eight steps to a finished layered PSD in about 15 minutes.Credits & plansHow credits, plans, and one-time packs work — what every AI action costs, what stays free, and how to upgrade, pause, or cancel.Export formatsThe ten formats the Step 8 Export panel ships, what each file holds, and which tool opens it — all built in your browser, all free.
The pipeline — 8 steps
The editor walks every project through the same eight steps. Each guide covers the full panel: what it does, what it costs, and the tricks that make results better.
1Generate or UploadBring a PNG, JPG, or layered PSD into Pixploder — or generate a scene from a text prompt — then review the source and choose your way forward.2Extend CanvasGrow or crop the working canvas by per-side pixels and let the AI paint the new space — your original pixels never move, scale, or resample.3Locate & SegmentTag every object in your scene, then cut each one into its own pixel-perfect masked element, ready to become a sprite.4BackgroundRebuild the art hidden behind every sprite in takes, then touch up any region until the backdrop reads as one seamless scene.5Mask SpritesTurn every segmented object into a clean sprite on transparent alpha — inherit the cut-outs, reconstruct the parts hidden behind other objects, then key the edges crisp.6ShadowGround every sprite with a floor shadow and base shading — shape tuned per group, one look for the whole scene, computed free in your browser.7HarmonizeHeal every AI-rebuilt fill to match your art, then optionally bake the whole scene to a true pixel grid — one free, local polish pass before staging and export.8Reconstruct & ViewInspect the finished scene as a rotatable 3D diorama or a flat composite you can fine-tune, then export a layered package for your engine or editor — every action free and local.