What is Pixploder
Pixploder is a browser editor that turns a flat 2D scene into game-ready, layered sprites — every object cut onto its own transparent layer, the art behind them rebuilt, the whole thing staged in a live 2.5D view and exported to your engine. You bring one image; you leave with a layered PSD, a Unity package, sprite sheets, or a JSON scene that all agree with each other.
Nothing installs. You work entirely in the browser, and any art style is fair game — painted, pixel, cel, hand-drawn, or AI-generated.

Who it's for
Pixploder is built for solo gamedevs and 2D artists who have scene art and need it broken into movable, engine-ready pieces — without hand-masking every object or repainting whatever a sprite was covering. If you have ever spent an evening cutting a character out of a background in Photoshop, this is the shortcut.
The eight-step pipeline
Every project moves through the same eight steps, in order, along the stepper bar at the top of the editor. The steps are numbered, you can jump between them, and a green check marks the ones you have finished. Optional steps can be skipped. Each step has its own guide:
- Step 1 · Generate or Upload — Drop in a 2D art scene, any style (PNG, JPG, or layered PSD), or generate one with the AI right in the app.
- Step 2 · Extend Canvas — Grow the canvas per side and let the AI fill the new space. Your original pixels never move or resample.
- Step 3 · Locate & Segment — The AI tags every object in the scene and finds a pixel-perfect mask for each — tweak them or draw your own.
- Step 4 · Background — Rebuild the art hidden behind every sprite, in takes — keep the best one and touch up any region.
- Step 5 · Mask Sprites — Key each sprite to clean alpha with the precision keyer, palette-snapped edges, and manual brushes.
- Step 6 · Shadow — Ground your sprites with soft contact shadows, baked into the scene or kept as separate layers.
- Step 7 · Harmonize — Heal AI-filled areas to match your art — color, sharpness, grain — and optionally bake the scene to a true pixel grid.
- Step 8 · Reconstruct & View — Stage the layers in a live 2.5D diorama, then export — PSD, Unity, sprite sheets, JSON scene, and more.
Steps 1 through 4 build the scene and pull its pieces apart; steps 5 through 8 clean those pieces up and ship them. You rarely need every step on every project — a flat PNG that only needs cutting up can skip straight past Extend Canvas, and a finished PSD you import already arrives with its layers.

What you need to start
- A modern browser. Pixploder runs entirely in the browser — there is nothing to download or install.
- A Pixploder account. Sign in to save your projects to the cloud and to run any AI step. New accounts can start free; see Credits & plans.
- Something to work from. A 2D scene as a PNG or JPG, or a layered PSD where each layer becomes a sprite. No art yet? Describe a scene in Step 1 and the AI generates one for you.
Costs. The masking, color-keying, shadow, and export tools are free to use. The steps that call the AI — generating or extending a scene, detecting objects, rebuilding the background, and reconstructing the parts of a sprite hidden behind others — spend credits, and each AI action shows its price before it spends. See Credits & plans for what a credit is worth.
Tip. Prefer to learn by doing? The Quickstart takes one sample scene through all eight steps to a finished PSD in about 15 minutes.